It's just a shame that the aesthetics aren't connected to a more cohesive and well-paced adventure.Īstria Ascending has the makings of a great game, but it falls short on several fronts. The soundtrack is also stunning, with some great battle themes. The dungeons do suffer somewhat in comparison, as they are mostly bland corridors and outdoor areas, but that's to be expected of wilderness and ruined buildings. The overworld looks gorgeous, with imaginative character designs and beautiful cities. The slowness also comes into play outside of battle, as there isn't even an auto equip/optimal equipment button, despite the fact that there are eight characters to buy gear for.īy contrast, the best aspect of Astria Ascending is its visuals. The slow pace also comes into play with the boss battles, with many of them having unnecessary form upgrades that refill their health bar, without significantly increasing the difficulty. The game would benefit from speed up or skip animation options, as well as a turn counter, in the same vein as Final Fantasy X. If that enemy manages a surprise attack, then the player has to sit through double the number of attacks.Īstria Ascending enemies frequently spam status effect attacks, and the game's combat system makes sure to spend time with each character during each turn that they cannot act, rather than doing it all at once. The speed issues with Astria Ascending are exacerbated when facing massive groups of 8-10 enemies, who take their sweet time with their attacks. The lack of enemy variety and their limited movepool also make the battles feel repetitive. They soon realize that the problems are close to home, as many of their former family members have turned against them, and are gathering groups of monsters (referred to as Noises) to wage war.Īstria Ascending's biggest problem is the way the game moves at a snail's pace, with no option to speed things up. Problems start to arise when people refuse to eat the fruit and rebel against the order of things, leading to the Demigods being sent into action. The residents of the world eat a special fruit, called a Harmelon, which makes everyone live in peace. This is a role with a lot of prestige and personal power, but it comes at a cost, as the Demigods only have three years to live. The world of Astria Ascending is home to different fantasy races, who each send a representative to take up the mantle of a hero and become a Demigod. The game tries to be a love letter to the classic JRPGs of the past, while seemingly ignoring every modern convenience that fans expect in the genre, leaving an experience that is frustrating and slow.Īstria Ascending throws the player headfirst into its strange fantasy world. Astria Ascendingis a turn-based JRPG-style game developed by Artisan Studio and published by Dear Villagers and Maple Whispering Limited.
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